# webrtc继续学习
先看socketio
# 发消息
- socket.emit() 给本次连接发消息
- io.in(room).emit() 给某个房间内所有人发消息
- socket.to(room).emit() 除本连接外,给某个房间内所有人发消息
- socket.broadcast.emit() 除本连接外,给所有人发消息
# 收到消息
- S:socket.emit("action",data1,data2)//data可不需要,,也可以是个函数
- C:socket.on("action",function(data1,data2){。。。})
# webrtc信令服务器
var https = require('https');
var express = require('express');
//https server
var https_server = https.createServer(options, app);
//bind socket.io with https_server
var io = socketIo.listen(https_server);
//connection
io.sockets.on('connection', (socket)=>{
socket.on('message', (room, data)=>{
socket.to(room).emit('message', room, data)//房间内所有人,除自己外
});
//该函数应该加锁
socket.on('join', (room)=> {
socket.join(room);//进入房间
var myRoom = io.sockets.adapter.rooms[room];//获取房间
var users = Object.keys(myRoom.sockets).length;//获取人数
logger.log('the number of user in room is: ' + users);
//在这里可以控制进入房间的人数,现在一个房间最多 3个人
//为了便于客户端控制,如果是多人的话,应该将目前房间里
//人的个数当做数据下发下去。
if(users < 4) {
socket.emit('joined', room, socket.id);
if (users > 1) {
socket.to(room).emit('otherjoin', room);//除自己之外
}
}else {
socket.leave(room);
socket.emit('full', room, socket.id);
}
io.in(room).emit('joined', room, socket.id)//房间内所有人
//socket.broadcast.emit('joined', room, socket.id);//除自己,全部站点
});
});
注意:前端还需要引入socket.io.js
# webrtc传输基本知识
- NAT (Network Address Translator)
- 完全锥型(Full Cone NAT)
- 地址限制锥型(Address Restricted Cone NAT)
- 端口限制锥型(Port Restricted Cone NAT)
- 对称型(Symmetric)
- STUN (Simple Traversal of UDP Through NAT)
- TURN (Traversal Using Relays around NAT)
- ICE (Interactive Connectivity Establishment)
# NAT穿越原理
- C1,C2向STUN发消息
- 交换公网IP及端口
- C1->C2,C2->C1,甚至端口猜测
# NAT类型检测
#### STUN协议
有两种
wireShark网络分析
# RTCPeerConnection
RTCPeerConnection 接口代表一个由本地计算机到远端的WebRTC连接。该接口提供了创建,保持,监控,关闭连接的方法的实现。
一个基本的RTCPeerConnection使用需要协调本地机器以及远端机器的连接,它可以通过在两台机器间生成Session Description的数据交换协议来实现。呼叫方发送一个offer(请求),被呼叫方发出一个answer(应答)来回答请求。双方-呼叫方以及被呼叫方,最开始的时候都要建立他们各自的RTCPeerConnection对象。
pc = new RTCPeerConnection([configuration])
- 媒体协商
- Straem/Track
- 传输相关方法
- 统计相关方法
# 媒体协商过程
- createOffer
- createAnswer
- setLocalDescription
- setRemoteDescription
aPromise = myPeerConnection.createOffer([options])
aPromise = myPeerConnection.createAnswer([options])
aPromise = myPeerConnection.setLocalDescription(sessionDescription)
aPromise = myPeerConnection.setRemoteDescription(sessionDescription)
- addTrack
- removeTrack
rtpSender =myPc.addTrack(track,stream...)
//track 添加媒体鬼类型
myPc.remoteTrack(rtpSender)
# 协商事件
- onnegotiationneeded 是收到negotiationneeded 事件时调用的事件处理器, 浏览器发送该事件以告知在将来某一时刻需要协商。
- onicecandidate 是收到 icecandidate 事件时调用的事件处理器.。当一个 RTCICECandidate 对象被添加时,这个事件被触发
<html>
<head>
<title>RTCPeerConnection</title>
<link rel="stylesheet" href="css/main.css"/>
</head>
<body>
<div>
<video id="localVideo" autoplay playsinline></video>
<video id="remoteVideo" autoplay playsinline></video>
<div>
<button id="start">start</button>
<button id="call">call</button>
<button id="hangup">hang up</button>
</div>
</div>
<script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
</body>
</html>
<script>
'use strict'
var localVideo = document.querySelector('video#localVideo');
var remoteVideo = document.querySelector('video#remoteVideo');
var btnStart = document.querySelector('button#start');
var btnCall = document.querySelector('button#call');
var btnHangUp= document.querySelector('button#hangup');
var localStream;
var pc1;
var pc2;
function gotMediaStream(stream){
localVideo.srcObject = stream;
localStream = stream;
}
function handleError(err){
console.log("Failed to call getUserMedia", err);
}
function start(){
var constraints = {
video: true,
audio: false
}
if(!navigator.mediaDevices ||
!navigator.mediaDevices.getUserMedia){
return;
}else {
navigator.mediaDevices.getUserMedia(constraints)
.then(gotMediaStream)
.catch(handleError);
}
}
function gotAnswerDescription(desc){
pc2.setLocalDescription(desc);
//send sdp to caller
//recieve sdp from callee
pc1.setRemoteDescription(desc);
}
function gotLocalDescription(desc){
pc1.setLocalDescription(desc);
//send sdp to callee
//receive sdp from caller
pc2.setRemoteDescription(desc);
pc2.createAnswer().then(gotAnswerDescription)
.catch(handleError);
}
function gotRemoteStream(e){
if(remoteVideo.srcObject !== e.streams[0]){
remoteVideo.srcObject = e.streams[0];
}
}
function call(){
var offerOptions = {
offerToReceiveAudio: 0,
offerToReceiveVideo: 1
}
pc1 = new RTCPeerConnection();
pc1.onicecandidate = (e) => {
// send candidate to peer
// receive candidate from peer
/**
* 当本机当前页面的 RTCPeerConnection 接收到一个从远端页面通过信号通道发来的新的 ICE 候选地址信息,
* 本机可以通过调用RTCPeerConnection.addIceCandidate() 来添加一个 ICE 代理。*/
pc2.addIceCandidate(e.candidate)
.catch(handleError);
console.log('pc1 ICE candidate:', e.candidate);
}
pc1.iceconnectionstatechange = (e) => {
console.log(`pc1 ICE state: ${pc.iceConnectionState}`);
console.log('ICE state change event: ', e);
}
pc2 = new RTCPeerConnection();
pc2.onicecandidate = (e)=> {
// send candidate to peer
// receive candidate from peer
pc1.addIceCandidate(e.candidate)
.catch(handleError);
console.log('pc2 ICE candidate:', e.candidate);
}
pc2.iceconnectionstatechange = (e) => {
console.log(`pc2 ICE state: ${pc.iceConnectionState}`);
console.log('ICE state change event: ', e);
}
/**
* 是一个 EventHandler 此属性指定了在RTCPeerConnection接口上触发 track 事件时调用的方法。
* 该方法接收一个RTCTrackEvent类型的event对象,该event对象将在MediaStreamTrack被创建时
* 或者是关联到已被添加到接收集合的RTCRtpReceiver对象中时被发送。*/
pc2.ontrack = gotRemoteStream;
//add Stream to caller
localStream.getTracks().forEach((track)=>{
pc1.addTrack(track, localStream);
});
pc1.createOffer(offerOptions)
.then(gotLocalDescription)
.catch(handleError);
}
function hangup(){
pc1.close();
pc2.close();
pc1 = null;
pc2 = null;
}
btnStart.onclick = start;
btnCall.onclick = call;
btnHangUp.onclick = hangup;
</script>
# SDP
session description protocol;获取sdp的时机就是createOffer、createAnswer的时候
pc1.createOffer(offerOptions)
.then(getOffer)
.catch(handleOfferError);
function getOffer(desc){
pc1.setLocalDescription(desc);
offerSdpTextarea.value = desc.sdp
//send desc to signal
//receive desc from signal
pc2.setRemoteDescription(desc);
pc2.createAnswer()
.then(getAnswer)
.catch(handleAnswerError);
}
function getAnswer(desc){
pc2.setLocalDescription(desc);
answerSdpTextarea.value = desc.sdp
//send desc to signal
//receive desc from signal
pc1.setRemoteDescription(desc);
}
# SDP规范
- 会话层
- 媒体层
← webrtc1